![]() ![]() I then tried to get nudging working on the left stick X and Y axis. ![]() I ended up assigning Axis 3 to the right trigger and switching the setting in the game to use the right trigger instead of right stick (with flippers as LB/RB to avoid interference). I couldn't get the plunger working correctly on the right stick due to there being no way to have it centered when the plunger is at rest. So it took a lot of trial and error, but with the Pinball Wizard controller, the plunger is Axis 3 (Z), the left/right nudging is Axis 1 (X) and the up nudging is Axis 2 (Y). You can't just alt-tab to it like Xpadder. I ended up modifying the ini file and manually deleting the D-pad lines.Īlso, you have to restart PBFX2 each time you make changes in x360ce, or they won't take effect. ![]() I also had one point where the D-pad got stuck in the up position and wouldn't stop sending that input no matter what I did (resetting the input, clearing all inputs, deleting the ini file, etc). It does always seem to work when launching the game, though. It crashed about 90% of the time I tried to start it to do the configuration. I messed around for hours with the x360ce program. Here's the long version on how I got my cabinet working. (Edit: don't forget to check out the requirements for x360ce on the site. Ok, thanks to jujohnso's post here, I now have my real analog plunger working as well! If you are just using a regular controller, just use that utility and I don't imagine you'll have a problem configuring the analog sticks. Makes skillshots really hard, especially when they are integral to missions (Biolab). I think there's only support for that using an Xbox controller using keyboard keys it just supports holding the Enter key to pull it back. I'll definitely be playing all weekend.Įdit: The only thing I don't have working is the analog plunger. Until better controller support is added, this works pretty well. Run the exe in XP compatibility mode on Win 7. You should be able to find the last free version of Xpadder on the web (5.3). It's not analog nudging, but it seems that I have it at a good threshold where a reasonable, non-accidental nudge will trigger the keyboard key nudge. I also had to adjust the deadzone on the stick, since the board that registers the tilt/force is always registering a little movement. Somewhere there's a test screen that shows the current output on the fly so you know the right one to pick from the dropdown. I even got left/right/forward nudging working! For that, set up a stick and manually set it to the correct X and Y axis. Using the program Xpadder, I can map the buttons to the keyboard keys that the game is expecting. I'm running this on my virtual pinball cabinet that uses a Pinball Wizard joystick kit, but this should work for anyone with a controller other than an Xbox 360 controller. ![]()
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