Read through nf and you'll find out how to specify the game style (rabbit, ctf, etc.), the number of flags, etc. Other options are: ricochet, which needs a line starting with +r. For example, if you want to allow jumping, then your conf file should have a line starting with -j. We recommend you use port numbers that are proven to work in other servers. You can change the port but don't do that if you don't know what you are doing. Make sure it is the same number as the one specified in a line starting with -p 5154. 5154 is the port the server will listen to. The option is added with the following line " -publicaddr :5154" (without quotes), or " -publicaddr 111.111.111.111:5154" where you should replace 111.111.111.111:5154 with your IP address. If the server is to be public, you must specify the server people should connect to.Once the server is running, run your client and login as an administrator by entering " /password PASS" (without quotes "") as a chat message. This is done by adding the following line to your configuration : -passwd PASS (replacing PASS with a password of your choice). With this password, you can use the administrative operations, such as changing the lag kick threshold or setting environment variables. Choose a password for administrative purposes.Here is an incomplete list of things you must or can specify in the configuration file. Please note that the form will not save the configuration file for you: you will still have to copy and paste the text generated by the web form into your configuration file. Your web browser will pop up with a web form that will prompt you for several configuration choices. Run it by selecting "BZFS configuration builder" from the BZFlag folder in the start menu. Note also that recent BZFlag installations come with a "nice" web-based configuration builder that lets you create a configuration using a simple web form. After you have finished your changes, you can save that file with a different name (this will be helpful if you want to run server with different configurations: just save many files with different names). Add # at the beginning of the line if you don't want that option. Remove the # sign on the lines corresponding to the options you want to set. Read through nf to understand all the options. Open nf in a text editor (in windows, notepad will be just fine in GNU/Linux, Unix, Debian, etc. : vi would work nice). You will find this file in the directory where you installed BZFlag under a subdirectory called misc. Fortunately, the BZFlag installation provides you with a sample configuration file that you can modify according to your wishes. The cleanest way to accomplish this is to create a configuration file. In this step, you specify all the server options. All of this is accomplished in the next step. You will also be able to specify many details of the game play (how many good and bad flags, jumping, ricochet, etc.). You may specify a map or ask your server to create a random one. Next you need to have an idea of how your server is going to look: you are probably already familiar with the game style (CTF, Rabbit) from playing on existing servers. In this case you probably want to " Alias Your IP Address" to a static name (click on the link for how to). If the IP is dynamic, this means that your internet provider will change the address once in a while (without warning). If the IP address is static, your life will be a little easier since you can specify that address once and forever. If your server is going to be on a machine that is connected via DSL or Cable, figure out if your provider is giving you a dynamic or a static IP. The address may be your IP address (something like 192.12.193.123), or the domain name pointing to your computer (e.g. You will specify this address when you run the server (more on this below). You must provide an address to connect to. With really fast connections, such as T1 or related, you could host dozens (although you may not want to do so). If you are on a high end DSL or higher connection you will be able to host a few players. There are a few requirements in creating a server. For public servers this host computer must be connected to the internet, and be able to accept incoming connections on a fixed port.īefore you create a server, you need to decide what you want your server will be like. It involves running the server software BZFS on some host computer. Running a server can be done in both public or private modes. 4 Getting your server on the public list.
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